Moduleco
3 -Concepts of the Framework
3.2.1. Basic objects

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EAgent : each agent has a specific "state" ;
Agent behavior depends on the information available from its « neighbourhood ».
Given this information, the agent "state" could be changed …

EWorld : set of Eagents, with a specific interaction structure.

An  interaction structure has both :

ModelInfoImage.jpg (11919 octets)


EAgent haves a specific state and can interact with others via a set of mediums. Medium is an abstraction that defines how agents interact and how they are connected together.

EWorlds define interconnection modes among agents and simulation features that are the evolution rule of the world. This is decomposed into two dimensions:


Denis.Phan@enst-bretagne.fr , Antoine Beugnard@enst-bretagne.fr